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¿¡µðÅͺí Æú¸®(Editable Poly) »ç¿ë¹ý ¹× Ã౸°ø ¸¸µé±â view : 15075 | Ãßõ : 1 | 2006-09-23
3D | Max Ãâó : µµ¼­ÃâÆÇ ±æ¹þ
  ÆÄÀÏ Ã·ºÎ gilbut_editablepoly_sample.zip


[Edit Borders]

(16) Cap : ÁÖ·Î ¶Õ¸° ¸éÀ» ¸Þ¿ï ¶§ ¾²´Â ¸í·ÉÀ¸·Î, ¶Õ¸° ºÎºÐÀÇ Border¸¦ ¼±ÅÃÇÑ µÚ Cap ¸í·ÉÀ» Ŭ¸¯ÇÏ¸é ¸éÀÌ »ý¼ºµË´Ï´Ù.



 

[Edit Polygons] [Edit Elements]

(17) Outline : Polygon ´ÜÀ§¿¡¼­¸¸ ¾²ÀÌ´Â ¸í·ÉÀ¸·Î, ¼±ÅÃÇÑ ¸éÀÇ Å©±â¸¦ Á¶ÀýÇÒ ¼ö ÀÖ½À´Ï´Ù.



(18) Bevel : Extrude¿Í ºñ½ÁÇÑ ¸í·ÉÀÔ´Ï´Ù. Â÷ÀÌÁ¡Àº ³ôÀÌ¿Í ÇÔ²² Å©±âµµ Á¶ÀýµÈ´Ù´Â Á¡ÀÔ´Ï´Ù.
(19) Inset : ¼±ÅÃÇÑ ¸éº¸´Ù Å©°Å³ª ȤÀº ÀÛÀº ¸éÀ» »ý¼ºÇÕ´Ï´Ù.



(20) Retriangulate : ¼±ÅÃÇÑ ¸é¿¡¼­ ÃÖÀûÈ­µÈ »ï°¢Çü ºÐÇÒÀ» ÀÚµ¿À¸·Î ã¾Æ¼­ ¸¸µé¾îÁÖ´Â ¸í·ÉÀÔ´Ï´Ù.
(21) Flip : ¸éÀÇ ¹æÇâÀ» µÚÁý¾îÁÖ´Â ¸í·ÉÀÔ´Ï´Ù.
(22) Hinge From Edge : ¼±ÅÃÇÑ ¸éÀ» ÀÛ¾÷ÀÚ°¡ ¼±ÅÃÇÑ Edge¸¦ ±âÁØÀ¸·Î µ¹Ãâ½ÃÅ°´Â ¸í·ÉÀÔ´Ï´Ù. ±×¸²Ã³·³ ¸éÀ» ¸ÕÀú ¼±ÅÃÇÑ µÚ ¸í·ÉÀ» ½ÇÇàÇÏ°í Current HingeÀÇ ¸¦ Ŭ¸¯ÇÕ´Ï´Ù. ±×·± ´ÙÀ½ ¿øÇÏ´Â Edge¸¦ Ŭ¸¯ÇÏ¸é ¼±ÅÃÇÑ Edge¸¦ ±âÁØÀ¸·Î Æ¢¾î³ª¿À°Ô µË´Ï´Ù. Angle°ú Segments¸¦ ÀÌ¿ëÇؼ­ µ¹Ãâ °¢µµ¿Í ¼±ºÐ ºÐÇÒ °³¼ö¸¦ ÁöÁ¤ÇÒ ¼ö ÀÖ½À´Ï´Ù.



(23) Extrude Along Spline : ÀÛ¾÷ÀÚ°¡ °æ·Î¸¦ ¶óÀÎ(Shape)À¸·Î ±×·Á¼­ ±× ¸ð¾ç´ë·Î ¼±ÅÃÇÑ ¸éÀ» µ¹Ãâ½ÃÅ°´Â ¸í·ÉÀÔ´Ï´Ù. ShapeÀÇ ¶óÀÎÀ» ÀÌ¿ëÇؼ­ ±×¸²Ã³·³ ¸éÀÌ µ¹ÃâµÉ ¹æÇâÀ¸·Î ¶óÀÎÀ» »ý¼ºÇÏ°í, ¿ÀºêÁ§Æ®ÀÇ ¸éÀ» ¼±ÅÃÇÑ µÚ Extrude Along Spline ¸í·ÉÀ» ½ÇÇàÇÕ´Ï´Ù. ±×·± ´ÙÀ½ À» Ŭ¸¯ÇÏ°í ±×·ÁµÐ ¶óÀÎÀ» ¼±ÅÃÇϸé, ±×¸²Ã³·³ ¸éÀÌ µ¹ÃâµË´Ï´Ù. ¿É¼ÇÀ» ÀÌ¿ëÇؼ­ µ¹Ãâ ¹æÇâ(Rotation), ¼±ºÐ ºÐÇÒ °³¼ö(Segments), ³ÐÀÌ(Taper), ºñƲ±â(Twist) µîÀÇ ¸í·ÉÀ» ÁÙ ¼ö ÀÖ½À´Ï´Ù.



 

4. Edit Geometry

[Edit Geometry]

(1) Repeat Last : ¸Ç ¸¶Áö¸·¿¡ ¼öÇàÇÑ Poly ¸í·ÉÀ» ´Ù½Ã ½ÇÇàÇÕ´Ï´Ù.
(2) Constraints : Àß È°¿ëÇÏ¸é ¸Å¿ì À¯¿ëÇÑ ¸í·ÉÀÔ´Ï´Ù. Á¡¡¤¼±¡¤¸éÀ» Ŭ¸¯Çؼ­ À̵¿ÇÏ¸é ¸ðµ¨¸µÇÑ ÇüÅ¿¡ º¯ÇüÀÌ »ý±â°Ô µË´Ï´Ù. ±×·¯³ª ConstraintsÀÇ Edge³ª Face·Î ¼³Á¤ÇÑ µÚ Á¡¡¤¼±¡¤¸éÀ» À̵¿ÇÏ¸é ¸ðµ¨¸µ ÇüŸ¦ ±×´ë·Î À¯ÁöÇϸ鼭 ¿øÇÏ´Â À§Ä¡·Î À̵¿ÀÌ µË´Ï´Ù. ÀÌ ±â´ÉÀÌ ¾ø´Ù¸é À̵¿ ÈÄ¿¡ Ç×»ó ´Ù½Ã ÇüŸ¦ Àâ¾ÆÁà¾ß ÇÏÁö¸¸, ÀÌ ±â´ÉÀ» »ç¿ëÇϸé ÇüŸ¦ ´Ù½Ã ÀâÀ» ÇÊ¿ä°¡ ¾ø°Ô µË´Ï´Ù.
(3) Create : Á¡À» »ý¼ºÇÕ´Ï´Ù.
(4) Collapse : ¼±ÅÃÇÑ ¸ðµç Á¡¡¤¼±¡¤¸éÀ» Çϳª·Î ÇÕÃÄÁÖ´Â ¸í·ÉÀÔ´Ï´Ù.



(5) Attach : ¿ÀºêÁ§Æ®¸¦ ÇÕÄ¥ ¶§ ¾²´Â ¸í·ÉÀÔ´Ï´Ù. Áï, A¿ÀºêÁ§Æ®¿Í B¿ÀºêÁ§Æ®¸¦ Çϳª·Î ÇÕÃÄ A¿ÀºêÁ§Æ®·Î ¸¸µé¾îÁÝ´Ï´Ù.
(6) Detach : ¼±ÅÃÇÑ Á¡¡¤¼±¡¤¸éÀ» ´Ù¸¥ ¿ÀºêÁ§Æ®·Î ºÐ¸®½ÃÄÑ ÁÖ´Â ¸í·ÉÀÔ´Ï´Ù.
(7) Slice Plane : ¸éÀ» ÀÚ¸£°Å³ª ºÐÇÒÇÒ ¼ö ÀÖµµ·Ï ±âÁØ ¸éÀ» ¸¸µé¾îÁÝ´Ï´Ù. À» Ŭ¸¯ÇÏ¸é ³ë¶õ»ö ÆÇÀÌ ³ª¿À´Âµ¥ ÀÛ¾÷ÀÚ°¡ ¿øÇÏ´Â ºÎºÐ¿¡ À§Ä¡½ÃŲ µÚ ¾Æ·¡ÀÇ ¸í·ÉµéÀ» ¼öÇàÇÏ¸é ³ë¶õ»öÀÇ Slice PlaneÀ» ±âÁØÀ¸·Î ÇØ´ç ¸í·ÉÀÌ Àû¿ëµË´Ï´Ù.



(8) Split : üũÇϸé Edge¸¦ Ãß°¡Çϸ鼭 ¸éÀ» ºÐ¸®½Ãŵ´Ï´Ù.
(9) Slice : Ŭ¸¯Çϸé À§Ä¡¸¦ ÀâÀº Slice PlaneÀ» ±âÁØÀ¸·Î ¸éÀ» ÀÚ¸£¸é¼­ Edge¸¦ »ý¼ºÇÕ´Ï´Ù.
(10) Reset Plane : º¯ÇüµÈ Slice PlaneÀ» Ãʱâ»óÅ·Π¸¸µé¾îÁÝ´Ï´Ù.
(11) QuickSlice : ºäÆ÷Æ®¸¦ ±âÁØÀ¸·Î ºü¸£°Ô SliceÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. ¿ÀºêÁ§Æ®ÀÇ ¿øÇÏ´Â ºÎÀ§¸¦ ¸¶¿ì½º·Î Ŭ¸¯ÇÑ ÈÄ ¸¶¿ì½º¸¦ ¿òÁ÷ÀÌ¸é ¸ÕÀú ÂïÀº ºÎºÐÀ» Áß½ÉÀ¸·Î Slice°¡ ÀÌ·ç¾îÁú ºÎºÐÀÌ »¡°£»öÀ¸·Î Ç¥½ÃµË´Ï´Ù. À̶§ ¿øÇÏ´Â ¹æÇâ¿¡¼­ ºäÆ÷Æ®¸¦ Ŭ¸¯ÇÏ¸é ¸éÀÌ À߸®¸é¼­ Edge°¡ »ý¼ºµË´Ï´Ù.



(12) Cut : ¸ðµ¨¸µ¿¡¼­ °¡Àå ¸¹ÀÌ ¾²ÀÌ´Â ¸í·ÉÀÔ´Ï´Ù. Cut ¸í·ÉÀ» ½ÇÇàÇÑ µÚ ¿ÀºêÁ§Æ® À§¿¡¼­ Ŭ¸¯ Ŭ¸¯ÇÏ¸é ¹Ù·Î ¼±ºÐÀÌ ºÐÇҵ˴ϴÙ. ¸í·ÉÀ» Ãë¼ÒÇϱâ Àü±îÁö °è¼ÓÇؼ­ ½ÇÇàµÇ¸ç ½º³À ±â´ÉÀ» ÀÌ¿ëÇϸé Á¤È®ÇÏ°Ô ¼±À» Ãß°¡ÇÏ´Â ÀÛ¾÷ÀÌ °¡´ÉÇØÁý´Ï´Ù.



(13) MSmooth : MeshSmoothÀÇ ¾àÀÚÀÔ´Ï´Ù. MeshSmooth ¸í·ÉÀÌ Editable Poly¿¡µµ µé¾î ÀÖ´Ù°í »ý°¢ÇÏ½Ã¸é µË´Ï´Ù.
(14) View Align : ¼±ÅÃÇÑ ¼­ºê¿ÀºêÁ§Æ®¸¦ È°¼ºÈ­µÈ ºäÆ÷Æ®¸¦ ±âÁØÀ¸·Î Á¤·Ä½Ãŵ´Ï´Ù.
(15) Grid Align : ¼±ÅÃÇÑ ¼­ºê¿ÀºêÁ§Æ®¸¦ ÇöÀçÀÇ Construction Plane¿¡ µû¸¥ Grid Plane¿¡ Á¤·Ä½Ãŵ´Ï´Ù. ¿¹¸¦ µé¾î Home Grid¸¦ »ç¿ëÇÒ ¶§(Activate Grid Object¸¦ »ç¿ëÇÏÁö ¾ÊÀ» ¶§) Front ºä°¡ È°¼ºÈ­µÇ¾î ÀÖ´Ù¸é ¼±ÅÃµÈ ¼­ºê¿ÀºêÁ§Æ®µéÀÌ Front ºä¿¡¼­ º¸ÀÌ´Â Grid PlaneÀ» ±âÁØÀ¸·Î Á¤·ÄµË´Ï´Ù.
(16) Hide Selected : ¼±ÅÃÇÑ Á¡¡¤¼±¡¤¸éÀ» ¼û±â°Å³ª ³ªÅ¸³¾ ¼ö ÀÖ½À´Ï´Ù.

 

5. Subdivision Surface

¡Ø ÀÌ ±â´ÉÀ» ´ÜÃàÅ°·Î ÁöÁ¤ÇØ »ç¿ëÇϸé NURMS ¸ðµ¨¸µÀ» Æí¸®ÇÏ°í ºü¸£°Ô ÇÒ ¼ö ÀÖ½À´Ï´Ù.
Customize User Interface âÀÇ Keyboard ÅÇ¿¡¼­ Category Ç׸ñÀÇ Editable Polygon Object¸¦ ¼±ÅÃÇÏ°í, ¸ñ·Ï¿¡¼­ NURMS Toggle Ç׸ñÀ» ¼±ÅÃÇØ ´ÜÃàÅ°¸¦ ÁöÁ¤ÇÑ µÚ ´ÜÃàÅ° ÆÄÀÏÀ» ÀúÀåÇÏ¸é µË´Ï´Ù. ´ÜÃàÅ° ¼³Á¤¹æ¹ýÀº 71ÂÊ¿¡ ¼³¸íµÇ¾î ÀÖ½À´Ï´Ù.



Editable Poly ¾È¿¡ MeshSmooth ±â´ÉÀÌ Æ÷ÇÔµÈ °Í°ú °°Àº ¸í·ÉÀÔ´Ï´Ù. Áï, Use NURMS SubdivisionÀ» È°¼ºÈ­Çϸé MeshSmooth¸¦ ½ºÅÿ¡ ¿Ã·Á³õÀº °Í °°Àº È¿°ú¸¦ ¸¸µé°Ô µË´Ï´Ù. ¿É¼ÇÀº MeshSmooth¿Í °°À¸¹Ç·Î Modifier ¸í·ÉÀÇ MeshSmooth ºÎºÐÀ» Âü°íÇϽñ⠹ٶø´Ï´Ù.

 
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